
If staff level = armor level > allow two staff shots before 0 energy * recolour/switch art/switch stats of higher tier swords to match the split armor tiers * Create garden biome to replace grasslands, add pine trees. If gun level = armor level = monster level > be able to shoot long enough to kill 1.5 / 2 monsters (assuming no misses) If monster level = armor level +1 > Take 3 monster bites to die * balance energy stats so: If monster level = armor level > Take 7 monster bites to die The next diagram displays the players progression through the universe, as well as the obstacles that block off parts of the universe in typical metroidvania fashion.Īnd here is a (summarised + non exhaustive) list of major tasks left to complete before 1.0 * balance armor and health stats so: But it will give you a sense of the overall path through the game in terms of producing new tech and can be compared with the nightly builds to track progress to completion.Ĭlick the image below to view the tech tree: This isn’t entirely all inclusive and definitely doesn’t contain every item you can possibly craft.

So first I wanted to share a diagram of the games crafting progression.

It’s purely what we’re working on right now. Of course everything here is subject to change, nothing is a promise or a contract.


So SPOILERS AHEAD! I’d suggest ignoring this post entirely if you just want the best Starbound experience, but I know some people out there are very interested in development. I’ve decided here would be a good place to talk about what’s left to do in getting to Starbound 1.0, as this post is going to be full of spoilers and I’d rather not post it on the Starbound front page for unsuspecting visitors.
